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This post is about some of the game development events that happen in Japan.
With BitSummit and GTMF both happening this week, I thought it could be useful to talk a bit about some of the game events in Japan. If you are following the game industry, you probably heard about the Tokyo Game Show already, but there are a few lesser known events which are equally or even more interesting for game developers.
I’m only listing below the events I know either because Tsugi has been a sponsor, or I spoke there or at least I visited. There are probably other events. If you need more information about some of them, don’t hesitate to let me know and I will update this post.
Like for the previous post, I will put the links to the web sites in English (when they exist) but keep in mind that there is probably more information on the Japanese pages of the sites.
BitSummit is probably the indie game event with the most visibility outside of Japan. The organizers are well connected with the press – both Japanese and foreign – so you may have read about it already. The event is held in Kyoto which by itself is reason enough to visit! Local game companies such as Q-Games are heavily involved.
In addition to all the indie games and sponsor booths, the musical program is a strong point of BitSummit with many performances by famous game composers and chiptune artists. There is also an awards ceremony at the end of the show to recognize the best game, audio or visual design of the indie projects on the floor.
BitSummit is now in its third year and the organization has been passed to a newly formed group of game companies called JIGA (Japan Independent Games Aggregate) and Indie Mega Booth.
Digital Games Expo
Digital Games Expo – or Dejige – is a yearly indie-game event that happens in the famed Akihabara district in Tokyo. We participated last year and it was very well organized, with lots of interesting creators showing up.
There is a related event called Retro Digital Games Expo which is – you guessed it – dedicated to retro gaming.
Tokyo Indie Fest
Another event for indie game developers, Tokyo Indie Fest 2015 actually happened at the same spot than Dejige in Akihabara, i.e. the UDX Akiba Square and was therefore similar in size. However this is a 3-day event.
They have some pretty good information in English including some videos so I let you browse their web site:
The Game Tools and Middleware Forum (GTMF) is held in July in two times: first in Osaka and then a few days later in Tokyo. As its name suggests, it is the occasion for game middleware companies to present their products.
There is an exhibition floor and sponsored information sessions. The GTMF also facilitates meetings between middleware companies and their customers through their “MeetUps” system. The event is relatively modest in size and held in an hotel. It is free for visitors, so this is a good way to learn about the last game technology made – or used – in Japan.
Cedec is the equivalent of the GDC (Game Developers Conference) in Japan. It is organized by CESA (Computer Entertainment Supplier’s Association) and held in the Pacifico conference center in Yokohama. Compared to the huge size of the GDC at the Moscone Convention Center in San Franciso, it is way smaller.
Nevertheless, it is “the” game developer conference in Japan with exhibitor floor and sessions covering the usual game development topics (I like how many of the audio sessions happen in room 303…). There is also an international track with foreign speakers but except for that all sessions are in Japanese. The Cedec Awards ceremony celebrates the best achievements of the year.
In addition to the “traditional” Cedec held in Yokohama at the end of August, there is also one in Sapporo (northern part of Japan, on Hokkaido) and since recently there is a Kyushu Cedec (western part of Japan).
Tokyo Game Show
The Tokyo Game Show, or TGS, happens each year a few days after Cedec (i.e. in September) and is a mammoth of a show. Despite the name, it is not really in Tokyo but in Chiba (not far though), at the Makuhari Messe. There are business days and public days, the latter being very, very packed…
I won’t go into the details as you can find a lot of information on it online. It is worth noting for the game indie developers out there that last year TGS had an important indie corner (sponsored by Sony).
Indie Stream Fes
Indie Stream is a web site where indie game developers – but also publishers, middleware companies or media who have an interest in indie games – can have a page to present their products or services. They also have forums. Each year they organize the Indie Stream Fes at the Makuhari Messe, at the same time than the Tokyo Game Show, with their own awards and lightning talks by indie creators.
This could be the topic of another post but of course, in addition to these yearly events, there are monthly – or at least more frequent – gatherings of game developers such as Tokyo Indies, Kyoto Indies etc… or meetings of the special interest groups of the IGDA’s Japanese branch, which are open to all.
Do you have any questions about game development in Japan? Let me know and I will write a post on it (well… if I’m qualified to do so )
This post looks at a few Japanese game middleware companies which are not necessarily well known outside of Japan.
There was a time when you could joke that the only tool needed by the Japanese game industry was Excel. That was referring to both the lack of focus put on the development of nice tools and middleware (at least compared to the West) and the maestria demonstrated by Japanese developers when using Microsoft’s spreadsheet.
If the Japanese industry is still somewhat lagging behind in terms of tools and middleware in general, it has certainly made a lot of progress recently and we are starting to see some very nice tools emerge. I’m listing below a few Japanese game middleware companies I know of (mostly because I know people working there or I have had business with them). Although I’m indicating links to their English pages (when they exist), note that the Japanese pages may provide more information.
The modern history of CRI Middleware started in 2001 but before that they were known as CSK Research Institute (CRI) and did some research for Sega in the 90s, mostly on audio and video encoding. Now, their products are regrouped under the CRIWARE umbrella and include ADX2, Sofdec2 and File Magic PRO.
ADX2 is the leading game audio middleware in Japan with more than 2800 games using it. It has all the features you would expect from a game audio middleware and then some. Cherry on the cake, it’s quite easy to use for both sound designers and programmers alike. There is also a free ADX2 LE version available for game indie developers. Sofdec is a movie encoder / decoder (it was recently used on Destiny for example). File Magic PRO – as you probably guessed – is a file / packaging system. There is also a CRIWARE Unity plug-in including all of the above as a package for Unity.
Silicon Studio may be one of the best known Japanese middleware providers in the West as they have been exhibiting at GDC. They are focusing on both full-fledged engines (like Orochi or Paradox, a new open-source C# game framework), and graphics engines (like Mizuchi, a real-time rendering engine and Yebis, a middleware for advanced optical effects used by Final Fantasy XV). By the way, if you are wondering where all these names came from (well, except for Paradox), it’s from Japanese mythology.
As a side note, since I regularly receive emails about people wanting to work in the game industry in Japan, it is worth mentioning that Silicon Studio have a lot of foreigners on staff so that’s probably one of your best bets if you want to work in game technology in Japan.
Matchlock are somewhat related to Silicon Studio, they have the same CEO. Their product is Bishamon, a middleware specialized in particle effects. Unsurprisingly, Bishamon also comes from the name of a Buddhist deity.
Don’t get fooled by their name, WebTechnology are mostly building graphic tools and technologies. One of them, relatively popular among indie game developers is OPTiX SpriteStudio which allows you to create 2D animations for your games.
Actually, at Tsugi we did a special version of DSP Anime that works with SpriteStudio:
Although Enterbrain is probably more known as a publisher of game-related magazines such as Famitsu, they are also publishing tools to build games, the most famous being RPG Maker (the latest version is RPG Maker VX Ace).
I don’t know them very well, expect for the fact that one of our former interns is now working there :-). They are making a game engine.
I would not be a good founder if I didn’t talk about our little venture, Tsugi. Based in Niigata, we are developing sound tools and middleware for the game industry, putting the emphasis on workflow efficiency and creative options.
Professional software includes Alto, an audio localization tool, AudioBot, an audio batch processor and QuickAudio, a sound extension for Windows Explorer. GameSynth is our upcoming procedural audio middleware. We also have two sound effects generators for indie game developers, DSP Anime and DSP Retro, which enjoy a nice notoriety in Japan.
Do you have any questions about Japanese tools and middleware? Don’t hesitate to ask! I will try to update this post.